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Slothit League

If Unity and Rocket League had existed back in the days of the Atari 2600, I would have made this.

Slothit League: Welcome

We were asked to de-make a modern game for the Atari 2600, and we chose Rocket League. We were also challenged to implement the motivation loops (micro, macro, meta) into the game, and given that the 2600 didn't have any means of saving scores, or achievements, our meta loop was a list of achievements that we printed into a game manual we made, with boxes for a player to tick-off.

Unity Engine - C#

Slothit League: Bio
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