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Open World Streaming

The mark of a great game is that the world goes on forever

Open World Streaming: Welcome

I prototyped an open world streaming program in DirectX11.

It uses multithreading to load and unload sections of terrain from a file with no loss in user experience.

It uses A* pathfinding to simulate AI navigating the terrain.

It uses a Boids system to simulate the flocking of crowds of animals.

Direct3D11 - C++

Open World Streaming: Bio
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