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Open World Streaming
The mark of a great game is that the world goes on forever
Open World Streaming: Welcome
I prototyped an open world streaming program in DirectX11.
It uses multithreading to load and unload sections of terrain from a file with no loss in user experience.
It uses A* pathfinding to simulate AI navigating the terrain.
It uses a Boids system to simulate the flocking of crowds of animals.
Direct3D11 - C++
Open World Streaming: Bio
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