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Automated Balance

AI can play around with numbers faster than most humans can

Creative Technologies Project: Welcome

For my third year Creative Technologies Project I investigated the viability of automating the balancing of a game. What I did, in short, was I created a game, I trained AIs to be as good at the game as they could, then I increased or reduced the usefulness of their skills based on whether they were winning or losing the game. The result was a game in which neither player had a notable advantage over another.

Unity Engine - C#

Creative Technologies Project: Bio
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